package vn.raz.brainnydefense.object;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class BulletObject {
	public TextureRegion image;
	public float x, y;
	public int speed;
	public int damage;
	
	public BulletObject(TextureRegion image, float x, float y, int damage){
		this.image = image;
		this.x = x;
		this.y = y;
		this.damage = damage;
		speed = 500;
	}
	
	public void update(float delta){
		x += speed*delta;
	}
}
